FANDOM


  • So well, i chose tekkit lite wiki from the launcher,done anything required that i usually do to tekkit classic to work, but it stuck at white screen (before the MOJANG screen)

    what might be the cause of this?

    (and YES, i did reinstall, deleted .minecraft and replaced with fresh one,didnt work)

      Loading editor
    • .minecraft or .techniclauncher?

        Loading editor
    • Try deleting the .techniclauncher, i .minecraft and .techniclauncher is 2 diffrent folders, make sure you deleted .techniclauncher.

        Loading editor
    • It sounds like you need to update your LWJGL.

      http://www.minecraftwiki.net/wiki/Tutorials/Update_LWJGL

        Loading editor
    • well, i tried both .minecraft and .techniclauncher,no difference, and my lwjgl is the latest version (i remember i once updated it when i had sticky keys) so i dont think its the problem either, 

        Loading editor
    • If it is an issue with the lwjgl, you have to keep updating the lwjgl with every new install/upgrade of Tekkit.

        Loading editor
    • oh well, even if i can play i would crash again and again anyway (playing on a laptop, cant allocate much RAM) so i guess i wont play tekkit lite until i get computer :P

        Loading editor
    • i need help with the same problem i use a laptop to can some one help me i realy wana play tekkit lite

        Loading editor

    • apt-get install liblwjgl-java
      

      try this ;P hope it works

        Loading editor
    • I had the same problem a month ago. I updated Java and decided to remove older versions of Java. However, this also removed the 64 bit version of Java and only kept the 32 bit (i used Java's online tool for this: https://www.java.com/en/download/uninstallapplet.jsp).

      So when I went to the settings in the launcher, the memory allocation setting reseted. It said I only had 512 MB allocated. The max it would let me allocate was 1 GB. With 512 MB allocated, my launcher had the same white-screen problem. With 1 GB, the game was kind of unplayable (because of lag).

      Later, after re-installing the 64 bit version, the launcher would again let me increase my allocated memory up to 3 GB. I set it to 2 GB, which is more than enough.

      So Basically, make sure you have the 64 bit version of Java (obviously you need a 64 bit computer) and that the memory allocation settings are correct in the launcher, because updating Java reseted the settings for me.

        Loading editor
    • i had te same problem on mac does anyone know how to solve it 

        Loading editor
    • I don't have a mac, but if your version of the launcher has a console open it when you start the pack (it should be under the settings button in the top left corner, then press show console). Then once it white screens, tell me what the final line says.

        Loading editor
    • 213.104.149.105 wrote:
      i had te same problem on mac does anyone know how to solve it 

      i have the same problem as well

        Loading editor
    • Try what I suggested. Also see if you can find the crash report.

        Loading editor
    • I have the same prob. I use a 10.5.8 Mac OS X. and except for Tekkit Lite, It's for all modpacks! (Even Custom.) I don't have a crash report yet, but I'll respond once I get it. I really like Technic for one of the modpacks, Diamond Dimensions. (And Tekkit) But all of them crash! plz help!

        Loading editor
    • [B#431]  Exception in thread "Minecraft main thread" java.lang.UnsatisfiedLinkError: Can't load library: /Users/annaharris/Library/Application Support/technic/modpacks/tekkit/bin/natives/liblwjgl.dylib

      [B#431]   at java.lang.ClassLoader.loadLibrary(ClassLoader.java:1817)

      [B#431]   at java.lang.Runtime.load0(Runtime.java:809)

      [B#431]   at java.lang.System.load(System.java:1083)

      [B#431]   at org.lwjgl.Sys$1.run(Sys.java:70)

      [B#431]   at java.security.AccessController.doPrivileged(Native Method)

      [B#431]   at org.lwjgl.Sys.doLoadLibrary(Sys.java:66)

      [B#431]   at org.lwjgl.Sys.loadLibrary(Sys.java:95)

      [B#431]   at org.lwjgl.Sys.<clinit>(Sys.java:112)

      [B#431]   at org.lwjgl.opengl.Display.<clinit>(Display.java:135)

      [B#431]   at net.minecraft.client.Minecraft.a(Minecraft.java:330)

      [B#431]   at net.minecraft.client.Minecraft.run(Minecraft.java:738)

      [B#431]   at java.lang.Thread.run(Thread.java:744)


      that is the logs

        Loading editor
    • Same problem on mac! :( Strange because it works fine on someone else's iMac but not my MBP.

        Loading editor
    • when i load it its just white screen, can someone helpp me?

        Loading editor
    • I think everyone with an iMac is getting this problem. But no one knows how to fix it. :(

        Loading editor
    • Yea same here must be a problem with a new update or something

        Loading editor
    • MBP Retina .. This is my error:


      [B#439]  [LWJGL] Failed to load 64 bit library: Can't load library: /Users/Giani/Library/Application Support/technic/modpacks/tekkit/bin/natives/liblwjgl64.dylib

      [B#439]  Exception in thread "Minecraft main thread" java.lang.UnsatisfiedLinkError: Can't load library: /Users/Giani/Library/Application Support/technic/modpacks/tekkit/bin/natives/liblwjgl.dylib

      [B#439]   at java.lang.ClassLoader.loadLibrary(ClassLoader.java:1817)

      [B#439]   at java.lang.Runtime.load0(Runtime.java:809)

      [B#439]   at java.lang.System.load(System.java:1083)

      [B#439]   at org.lwjgl.Sys$1.run(Sys.java:70)

      [B#439]   at java.security.AccessController.doPrivileged(Native Method)

      [B#439]   at org.lwjgl.Sys.doLoadLibrary(Sys.java:66)

      [B#439]   at org.lwjgl.Sys.loadLibrary(Sys.java:95)

      [B#439]   at org.lwjgl.Sys.<clinit>(Sys.java:112)

      [B#439]   at org.lwjgl.opengl.Display.<clinit>(Display.java:135)

      [B#439]   at net.minecraft.client.Minecraft.a(Minecraft.java:330)

      [B#439]   at net.minecraft.client.Minecraft.run(Minecraft.java:738)

      [B#439]   at java.lang.Thread.run(Thread.java:744)

        Loading editor
    • Same problem here. Not on a mac but on a windows pc. The game has worked but it has crashed once en now it gives a white screen everytime i try to load the map. Anyone know how i can adjust my map so that it dont crashed? I got the newest version of java. 

        Loading editor
    • same problem on a mac

        Loading editor
    • Rename the file liblwjgl.jnilib to liblwjgl.dylib - This worked for me on Mac OS 10.9.4 and it's a java issue so it should also work for Mycrapsoft users as well

        Loading editor
    • A Wikia contributors you fixxed it for me on a mac

        Loading editor
    • this has happened to me to right now! Please Help!!!!!

        Loading editor
    • no one ever gonna help us ,cuz they are dont know anithing about their own product.

        Loading editor
    • same but how do u rename files?

        Loading editor
    • 104.9.17.32 wrote:
      Rename the file liblwjgl.jnilib to liblwjgl.dylib - This worked for me on Mac OS 10.9.4 and it's a java issue so it should also work for Mycrapsoft users as well

      Ah yes that worked!

      For anybody wondering how to change the file names for OSX, launch Terminal and paste this command;

      cd ~/Library/Application\ Support/technic/modpacks/tekkit/bin/natives/;mv liblwjgl.jnilib liblwjgl.dylib

      Done!

        Loading editor
    • Renaming the file worked for me as well. Seems like we have our fix. For those of you on mac with the standard install, the file to rename is at /Users/(yourUsername)/Library/Application Support/technic/modpacks/tekkitlite/bin/natives

      Catch you on the flip side!

        Loading editor
    • A FANDOM user
        Loading editor
Give Kudos to this message
You've given this message Kudos!
See who gave Kudos to this message