The RE Battery in this recipe must be fully charged.
The OV Scanner is operated by activating it in a Hotbar slot and right clicking with it. The Scanner scans all blocks in a 9x9 square around the player. It evaluates all the blocks below player's position. Every valuable resource block is then added to the total value of the area.
The values are totaled, and the total ore value in an area is then calculated according to the following formula:
ValueOfArea = 1000*TotalValue/TotalBlocksScanned, where TotalValue is the sum of all the values for the detected resources, and TotalBlocksScanned is the total number of blocks below the player. In this case, it is equal to 81*ScanHeight. The result is rounded down to the nearest integer and output on player's screen.
Each ore corresponds to a different ore value. However, different blocks can mess up their absolute ore value, so the only way to know an ore's true value is to remove a whole 9x9 area and put 10 of each ore in the hole. (You have to put 10 because the ore's value is smaller than one, so the scanner rounds down to zero)
Each of the ore's values are (individually, not when in groups of 10 as mentioned above)
|Lapis Lazuli Ore||0.5|
- Note: Glowing redstone ore does not have a reading. It has to be non-active redstone ore for it to count.
- Note: These ore values are just the values recovered from different tests with the Ore values. It is currently unknown if Ore Value is affected by anything else, such as height or biome.
Every usage drains 250 EU, and with the total storage of 10 000 EU, this means that the OV Scanner can be used 40 times before having to be recharged. It can only be recharged in an MFE Unit, an MFS Unit, or a Miner. Using the Miner to charge the OV Scanner allows charging without access to tier 2 and 3 EU storage devices. The OV Scanner can be charged by a BatPack or LapPack.
A German Tuturial about the Scanners: