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Logistics Pipes are rather simple to use once each type of pipe, and how they work together, is understood. They provide a much more space-efficient means of item sorting and storage than BuildCraft Transport Pipes on their own.
The First Step: Logistics PowerA Logistics Pipe Network begins with the Logistics Power Junction (referred to as LPJ). This provides power to your Logistic system and allows it to run off of its stored Logistics Power (LP). It can be powered by either BuildCraft's Minecraft Joules (MJ) or any voltage of IndustrialCraft's Energy Units (EU), at a conversion of 5LP/MJ or 2LP/EU. It has a capacity of 2000000 LP (1000000 EU or 400000 MJ); mulituple LPJs can be used to increase a system's power capacity but is rarely required.
After the LPJ is placed and powered, it needs to have a Basic Logistics Pipe attached to the side to send power in to the pipe system; no other pipe will connect to it besides conductive pipes to transfer power to it. The Basic Pipe allows the LPJ to power the system across most BuildCraft Transport Pipes connected to the LPJ and to control the distribution of items between Logistics Pipes.
After the creation and placing of these two integral pieces, you can begin to expand your network. Logistics Pipes can be configured using a Wrench (BuildCraft), Quartz Wrench, or Prototype OmniWrench.
A few Transport Pipes handle LP differently. Iron Transport Pipes will only transmit power from an input to its only output. Obsidian Pipes transmit no power, and are only useful for throwing items in to the system for automatic handling.
Phased Transport Pipes will transmit power to other Phased Transport pipes on the same frequency, but only if the pipe on the LPJ side is set to "Send & Receive." This can be used to extend the logistics system over vast distances and between dimensions and Ages, but may require Dimensional Anchors to be reliable.
The Pipes :
You can't have a Logistic PIPE Network without the pipes now, can you. Here we'll go over each individual pipe, and what they do. (GUI interface stuff may be added in the future). (Need to add recipes to wiki, also a few Mk2 versions of pipes)
Basic Logistics Pipe:
The Basic Logistics Pipe is the basic building block for each of the other pipes mentioned below. Placing any other logistics pipe in the crafting window allows you to revert it to a Basic Pipe.
If used in the system, it can function in a few basic ways:
- Routing - Items passing through any logistics pipe will be sent in the direction of its preferred destination. Use these as your junctions instead of standard BuildCraft Transport Pipes to ensure things move to where you expect them.
- Item Sink - You can configure up to 9 types of items in the system to be routed to that pipe when they have no other configured destination. On reaching the pipe, configured items will be placed in an adjacent inventory or moved to the next available pipe segment.
- Default Route - You can configure a pipe to be the default routing destination for items in the system with no configured destination. Use this to configure a chain of chests as the default item sink - particularly useful when you're just starting a big automated mining operation.
Expanded Item SinkYou can make a very efficient item sorting and storage system that can fill chains of chests with specific items by using one Basic Logistics Pipe at the end of a chain of Insertion Transport Pipes, using Basic pipes to route items to the correct chain.
In this picture, the Basic pipes at the top request their configured items, and the Basic pipe at the bottom ensures those items get sent to the correct pipe with no extra configuration. The Insertion pipe will send ALL items that pass through them to ANY inventory with free space, otherwise it passes the item to an adjacent pipe. If the inventory next to the Basic pipe on the right is full, it will send items to the Default Route. If the one on the left is full, it will send the item along the pipe, in this case ending in a Void Transport Pipe to destroy the item. Note that these chests can be stacked vertically thanks to the Iron Chests mod.
To further improve this system, insert Provider Logistics Pipes between the chests so that their contents can be accessed by the system.
Provider Logistics Pipe:
The Provider Logistics Pipe makes items in an adjacent chest, etc., available to the Logistics network. The items available to the system can be configured if you so desire. You can place items in the GUI and then tell the system if it can "Include/Exclude" those items from the system. Items will be provided in stacks of 8 at a time. Provider Logistics Pipe
Provider Logistics Pipe Mk2:
The Provider Logistics Pipe Mk2 will provide whole stacks at a time, making it 8 times faster. Provider Logistics Pipe Mk2
Supplier Logistics Pipe:
The Supplier Logistics Pipe supplies adjacent inventories with items that the user specifies in the GUI. BE WARNED: It only requests the exact amount put in it's GUI, so if you want to fill a chest you'll need a few with full stacks in each slot. Supplier Logistics Pipe
Builder Supplier Pipe:
Request Logistics Pipe:
The Request Logistics Pipe allows for the user to request items from the system using one of the compatible wrenches. The GUI shows all items available to the system at the time, and the user can choose which items they want, and in what quantity, and then request them from the system. Request Logistics Pipe
Request Logistics Pipe Mk2:
The Request Logistics Pipe Mk2 does not require a wrench and can be right-clicked to access the request GUI. Request Logistics Pipe Mk2
Remote Orderer Logistics Pipe:
Crafting Logistics Pipe:
The Crafting Logistics Pipe provides quite a bit of functionality. This pipe gets placed next to an automatic crafting table, or a machine that processes material. You define what goes into the machine and what that reciepe makes. This makes it so the pipe will request those materials, craft the finished material, and then extract it from the machine or crafting table, and provide the new product to your logistics system. Crafting Logistics Pipe
Satellite Logistics Pipe:
The Satellite Logistics Pipe is used in tandem with the Crafting Logistics Pipe. The best explanation for how this works is given by the Technic Wiki Logistics Pipe Tutorial:
- " The Satellite Logistics Pipe is used:
- When a crafting recipe includes unstackable items. Without the Satellite Pipe, the unstackable item would be ejected and the crafting would fail. With the Satellite Pipe, you can send the item into an adjacent chest, which the Automatic Crafting Table can utilise. For example, let's say you want to craft Quarries (1 redstone dust, 3 iron gear, 2 gold gear, 2 diamond gear, and a diamond pickaxe) with your logistics network. You will place the Automatic Crafting Table and draw the Quarry recipe in the table, then connect the Crafting Logistics Pipe to the table. Next to the table, place a Chest, and attach a Satellite Logistics Pipe to the chest. Set the Satellite's ID. Now, go to the Crafting Logistics Pipe and import the recipe from the table. Remove the diamond pickaxe from the input slot, and put it in a Satellite slot (you can temporarily take the one from the crafting table after importing), and set the Satellite ID to the same ID of the satellite pipe. Now, when you request a Quarry, the redstone and gears will go to the crafting pipe and be placed in the table, while the pickaxe is redirected to the satellite pipe and placed in the chest. The Crafting Logistics Pipe will then be able to pull out a Quarry from the table and send it to the requestor.
- To give a furnace or machine fuel to complete its operation. For example, with a vanilla Furnace, you can attach the Crafting Pipe to the top and the Satellite Pipe to the bottom. Set the ID of the Satellite Pipe and match it in the Crafting Pipe. Place 8 of your unsmelted item in the Input, 8 of your smelted item in the Output, and 1 Coal or Charcoal in the Satellite. Now, when you request the smelted item, it will take the unsmelted item (in multiples of 8), take 1 coal for every 8 items and send them to the Satellite, smelt the items, and send the smelted items as they are completed to the requestor. Excess smelted items will be sent to the highest-priority destination."
The Logistics Chassis Pipes allow for customization of your system. These pipes utilize modules to tell the system what the pipe will do. There are currently 5 types of chassis pipes with each allowing a different amount of modules to be put in them. Logistics Chassis Mk1
The Modules (Need to add some Advanced Pipes Sections):
Modules are placed into Logistics Chassis Pipes to make those chassis function like specific pipes. This means that for chassis with multiple open ports, those pipes can do many more functions than the basic pipes. Modules expand the things that you can do, with relative ease.
Each module you make first begins with a Blank Module , which is then manipulated in many reciepes.
The ItemSink Module mimics the basic logistics pipe in that it will tell your system that the attached inventory is a valid destination for the items that you want to be put in that inventory. ItemSink Module
Polymorphic ItemSink Module:
The Polymorphic ItemSink Module is similar to the ItemSink module, except that it has no GUI. This module looks into the attached inventory and will tell your system that those items can be put in that chest. If using along with a Provider Pipe make sure to keep one item in the chest or this module will become useless. Polymorphic ItemSink
Passive Supplier Module:
The Passive Supplier Module works in the same manner as the Supplier Pipe, except that it will not ask the system for items. This will tell the network that, the items you decided to put in it, need to be sent here if they are already in the system. This means you'll need to pull items out of a chest with a wooden pipe, etc. in order to supply the system with the items this module will supply.
The Provider Module works exactly like a Provider Pipe.
The Terminus Module acts in the same manner as the ItemSink Module, with the exception that it is of a lower priority to the system. This means that it not will be counted as a destination for an item in your system unless all other possible needs the system has for the item are fulfilled. Terminus Module
The Extractor Module works in the same manner as a wooden pipe. It will pull items from the attached inventory or machine. The Extractor Module has added functionality in that you can change which face it pulls from, meaning you can place your Logistics Chassis on top of the machine, but that things get pulled from the side or bottom. This is useful of making compact systems of production. Extractor Module
The QuickSort Module does just that, it sorts things for your system. When attacted to an inventory it will search that inventory for what items are in it and then send those items out to destinations in your system, as full stacks. Useful to put on a default drop chest in your system, a place where you can drop things in and have your system sort it for you. QuickSort Module
The Tools (Need to add some recipes to the wiki):
There are a few tools introduced by the Logistics Pipes system that allows for debugging of your system.
The Network Monitor will inform you of the items that are coming into and out of the pipe and the totals of how many items the pipe has handled in your current game session and lifetime of the pipe.
The Remote Orderer you can use any logistics pipe as a Request Pipe. The system will automatically route items to that pipe that you order.
Logistics HUD Glasses:
The Logistics HUD Glasses , when put on, will show you the interface of your pipes, what they are requesting, etc. without having to actually open the GUI.
How to Build a Chaos-Warehouse
First we need a Request Logistics Pipe better use the MKII version because it's MKII! Think it's like the Big Computer from Amazon which knows where anything is an how much you have and the function to order it.
Build a nice housing with a big fountain in it. Then take your Chests an place them there (don't forget to let some gaps between gansta Furniture). On each Chest place one of the Chassis and in there your both Modules. Click on the "!" of the Item Sink Module and set Default Route to Yes. At least take your Request Pipe and connect it to the System. Done? Right Click! There are all your Items and Blocks listed and complete with a Search. No Items in there? Then go to your pit and get some stuff.
Pro Tipp: Build an Enderchest and a corresponding Enderpouch. Attach a Item extractor or just a normal Wooden Transport Pipe to your System and place your Enderchest on it. Then Pump that shit out of it (RS Energy Core with BC Energy or Electric Engines or just a RS Engine). Now you can Mine everywhere on th World. Put the Ores in the Enderpouch and it will be automatically pumped in your System.
Pro Tip 2: Phased Transport Pipes one attached to your System the other one e.g. in the Nether. Then Attach a Request Pipe on it and request Items in the Nether!
Pro Tip 3: Get an Remote Orderer and a Remote Orderer Pipe place that Pipe in your System. Place an Enderchest underneath it and get an Corresponding Pouch. Right click with the Remote Orderer on that special Pipe. Than rightclick with it in the Air and request Items everywhere!
- Be careful with Crafting Pipes. They're the easiest to setup Factory's for everything but when you try to produce the "Big Ones" such as MFSU's or HV Solar Arrays the you can watch your Server lag to the death.
- All requests, crafting, sinks, etc need energy from your Power Junction when you create the "Big Ones" the energy of a Power Junction will drain much faster then it will be refilled because BC-Power isn't fast enough for this. And if your energy runs out you'll probably want to be somewhere else. All the Items pop out with a nice little Explosion. Don't worry it won't destroy anything. But it's really annoying.
- Satellite Pipes suck, because half of the time they don't work especially with things like Energy Crystals. Solution? The Automatic Crafting Table MkII! Turn it on the Side (don't know why but it works like this.) Put your Recipe in it and then put the needed Items in the Crafting Pipe by hand. When you produce things with more than 1 non-stackable Item then put one in every Slot. For example the MFSU: place your Automatic Crafting Table MkII, turn it on one Side with the Screwdriver and then place your Recipe in it. Next take the Materials an place in six slots one of the Lapitrons and the other things in the other three Slots. If the frequency is not set from the Satellite Slot they will work like normal Slots. You have to try a little bit cause it works not on every constellation.