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The Dynamite Carrier attachment module makes it possible to blow something up when the cart goes over a Detector Rail. There is no reason to use a hull better than a wood one, you usually don't want to blow up modules or hulls that are expensive.

Recipe[]

Crafting GUI

Dynamite (SC2)

Dynamite (SC2)

Flint and Steel

Dynamite (SC2)

Dynamite (SC2)

Dynamite Carrier



Stats[]

Modular Cost 3
Construction Time 3s

Interface[]

Explosive gui


Put Dynamite in the left slot, the more dynamites you put in the bigger the explosion will be. Max: 50 dynamites. (This can be changed in the configs) Drag the bar to the length of delay you want, closer to the TNT gives it a shorter delay and further away gives it a longer delay. Let the cart roll over a detector rail from vanilla minecraft and it will ignite the fuse. If you look in the cart when it's ignited you can see a red and white flashing bar moving to the right towards to TNT.

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